Scenery is an essential ingredient in making the tabletop wargaming a much more of a challenging experience for both players. Scenery or terrain provides cover for your armies whilst allowing you to think in a more strategic way in. When beginning usually players resort to an empty can or books to represent buildings and obstacles however, this doesn’t quite provide the cinematic feel which modern day tabletop wargames strive to achieve!
Scenery back in the day of Warhammer Fantasy 2 nd edition was supplied on card print outs of houses and buildings which had to be assembled with glue or sticky tape. 80s box sets contained sheets of buildings requiring cutting out and assembling. Some even appeared in issues of White Dwarf and Citadel Journals to help the novice wargamer. There were resin cast rooms and dungeons for roleplayers but nothing at the time like full resin cast buildings as far as I can remember.
Nowadays, a company like Games Workshop produces some really great quality scenery for both its Warhammer gaming systems. Taking an example like a personal favourite of mine: The Garden of Morr for instance which is a quality generic graveyard scene that can be pieced together for as little as £20. Other companies can offer different plastic kit terrain systems for fantasy and sci-fi battle such as ‘Battlefield in a Box’ which contains a fully constructed scenery kit and it’s pre-painted as well.
Things have moved full circle with companies like Battle Systems offering ‘paper’ scenery through the use of personal printers this time round. The advantage of this is that you can configure the scenery to your own preferences with ease. This is cleverly done through its modular pod system using foam mount board and some basic tools. Check out some of the scenery you can put together in these pictures:
Make sure you check out their site for more information: www.battlesystems.co.uk
The choices of terrain are pretty much up to player and scenario. Our recommendation is to mix between soft (hedges, walls, bushes) with a slant towards more hard cover forms such as houses and small buildings for an interesting (and exciting) game set up.