Archive for December, 2011

Skyrim Review (PC Version)

There are some speculation that programming team Bethesda were working on a follow up to the hugely successful Elder Scrolls IV: Oblivion back in 2006. Skyrim, on the other hand is a much different beast to its predecessors  that introduces dragons at the heart of the story.  At the beginning, your custom made character finds him of herself about to be executed in a small village of Helgen. However, the intervention of a dragon sends everyone scrambling to safety and of course, your character escaping to explore the wonders and threats of Skyrim.

What strikes immediately about Skyrim is its attention to graphical detail which sets some really high standards in RPG gaming. Where Oblivion lacked graphically in terms of facial characteristics and variation in landscapes and interiors, Skyrim blows its predecessor out of the water. Bethesada thought through a lot and it certainly shows for example with lighting and atmospheric effects that really does change the immersive experience when playing the game. You really feel the extra tension with the mists and fogs in the caves or the light streaming from a gap in the broken ceiling in a old lighthouse on the edge of Skyrim. When roaming the great snowy wilderness, you can see the wind blowing powdery snow off the tips of craggy hills. Streams of water run rapidly through lush green valleys. It’s a really great game to look at.

So what about the game mechanics? Bethesada did some rethinking on the game engine but the casting magic or swordplay remains largely the same. The revised third person perspective works very well and I do find myself alternating between the two play modes during combat and wandering. Players can fight one handed or use two handed weapons. Or if you prefer a little magic then spells can be equipped using the menu interface and used on either or both hands. If you want to upgrade your skills, you can fight more monsters that populate the world or speak to one of the hundreds of non-player characters that may be kind enough to teach you for a little gold.

Your character is essentially ‘Dragonborn’ meaning that you have special abilities such as the new Shout weapon which damages enemies by using voice. They can only be unlocked by standing at a special ‘Word-Wall’ but should be used sparingly as they take time to replenish. Other skills can upgraded via use of a constellation chart which plots the number of traits such as ‘Pick Pocket’ to various magic disciplines.  There are so many upgrades on the star chart and this reflects the time dedication required to play to improve your character’s skill levels.

The world of Skyrim is very well crafted with a functioning economy and diverse range of cultures and races inhabiting. An inn keeper for example may complain about the quiet business in remote areas. Whilst a bustling town may have competition everywhere. Difficult side quests and shady characters can be found in all corners but beware as people remember your actions so choose your path wisely! Caves dotted around the land provide equally good practice areas to level up and they are remarkably varied in look and feel. Sound effects are also well realised with the wind howls to every sword swoosh adding to the game’s quality. The music is so-so and those familiar with Howard Shore’s Lord of the Rings soundtrack will recognise the odd nods to those tunes. Voice work is exceptionally good and doesn’t detract in anyway.

It’s probably excusable for a game this size and in this long length of development to brush aside the odd bug. However, Skyrim does have some stinkers which don’t put you off but you will find jarring. For instance, Bethesada spent all that time getting landscapes to look ultra-realistic but what the hell is that big solid black monolithic rectangle sticking out of the mountain?! Or better still, looking at the orange sunset over a quiet peaceful lake and out appears a red pointy bright red triangle bang in the middle! Hopefully, a few patches will get rid of these niggly bugs but they could’ve done better to iron these out.

The interface has been revised with a minimal look but this lacks consistency to the whole fantasy feel of the game. It’s also cumbersome to use requiring lots of scrolling especially when your character starts to acquire more items throughout your questing.

Overall, Skyrim is another classic in the Elder Scrolls series. I found the gameplay and plot both engaging and interesting. The graphics are sublime for an RPG and sets the bench mark high once again despite the bugs. Skyrim will take days and months to play properly but I’ll still wait in anticipation for further expansions and mods when they arrive! An excellent game which surpasses Oblivion in many ways.

It’s worth noting that Dragon Age and Gears of War have all followed onto tabletop versions of various guises. Let’s hope some company decides to bring Skyrim in a full role playing game or board game sometime soon.

This classic Games Workshop production is based on the best selling Fighting Fantasy book of the same name. It boasts some really characteristic and fantastic board artwork. The same style of artwork was also used in the Dungeon tiles range of products also produced by Games Workshop for general role-playing maps. The game was produced during the late 80′s and is no longer available, although you could hunt down copies on eBay or boardgamegeek.


The aim of the game is to explore the dungeon and get to the end of the board. There are multiple pathways to reach your goal and movement is controlled through dice rolls.

This is a very easy game to learn. The set up instructions are clear and then you are off on your way to explore the dungeon. The playing pieces are bright and chunky and the board is the 6 piece ‘jigsaw puzzle’ type. It’s a fast paced game.

Ultimately, there’s only so many variations to this game as there are a limited number of cards/encounters. However, the artwork is great and it’s a nice and quick trudge through a dungeon. The use of the maze tiles near the end of the board allow for some variation in the game.

A more refined version of Castle Ravenloft, which was the first in the groundbreaking series of the D&D boardgames from Wizards of the Coast.

You select a scenario (or download or make one up yourself) and set up the dungeon tile decks based upon that adventure. It’s pretty much a build the dungeon as you go along type of game. The tiles deal with it various encounters and monsters. The game can be played both solo or with a group of friends. The trick to this game system is that the monster cards provide a certain behavioural pattern and this allows them to have their own sort of A.I. The card artwork is pretty plain, but the tiles have a nice feel to them reminiscent of old GW Dungeon Floor Plans series.

Mostly an enjoyable set of figures to paint. Great detail to them. A great tip for those with crooked figures is to dunk the figure in some boiling hot water. This will reset the plastic. The horned devils I had in this box were so bent over that they were almost leaning onto the tabletop. I put them in a jar of hot water and watched them reset to an upright position. I then rinsed the figures in cold water. I have to admit that I did find the multiple of the same figures a bit of a chore towards the end (3 snakes, 3 kobolds, 3 cultists,…)

Overall, a good tweak to Ravenloft in terms of better treasures to help you out and somehow the monsters don’t feel like they are endlessly generating and swarming you. After punching out all the tokens, I found that I couldn’t fit things back in the box again. I purchased a deck pack to keep the cards in and to free up some space in the box for the minis. Another good tip is to get hold of those smaller sized ziplock bags. They come in really handy for keeping the tokens in. Some have gone an extra step and gone for the Plano boxes with separated compartments.

Easy game to get into and the reference card holds your hand along the way when you start your first few games. Longetivity could be thrown into question once you have exhausted all the scenarios in the pack. Some of the smaller adventures can be played in around an hour. The specialised rooms help break up the usual explore, encounter monsters, fight monsters routine. I can only imagine Legend of Drizzt will further enhance the variety.

Buy Wrath of Ashardalon here

Another GW classic given the FFG makeover. High levels of quality throughout and some great game pieces.

I had a lot of fun painting these and the player cards help your decisions with the colour schemes, if you’re feeling less creative. My general method was to paint flat colours then dip in some Army Painter Quick Shade. After that was a touch of any details and to paint in the eyes.

This version maintains the feel of the original from an artwork perspective, but deals with it in a much more colourful fashion. Some may prefer the linework of the original.

I’ve found that this version is much more quest like in that the characters have to explore to really build up their attributes and skills. This aspect of the game can take a very long time, but it is key to the survival of the inner regions. On the plus side there are hundreds of adventures and side quests to explore. The multitude of expansions builds on this.

A great game to get into if you’ve been bought up on the Games Workshop 2nd edition. Great for collecting as there are loads of expansions (both large and mini boxed varieties) available. I now keep the GW version locked away for viewing purposes. The cards seem so fragile compared to the FFG version. You also get plastic coins and cone tokens instead of the previous cardboard squares. I seem to have completely skipped the 3rd edition and it has passed me by, so can’t comment on developments from that version. As an interesting aside, the most recent expansion, Talisman Dragons, harks back to the little known final expansion of the GW range. You can find the occasional copy coming up on eBay for crazy prices.

Overall, a nice set of packs to get hold of. Superb quality as always. Good if you enjoy painting your figures as there’s a wide variety of them. I think FFG have given this series plenty of support, so you can probably count on more expansions. This is the game where you want to set aside a few hours to play to really develop your characters. Alternatively, if you’re extremely lucky with dice throws you can head straight for the middle! It’s relatively easy to get into and really beautiful game to look at.

Buy Talisman here

The Hobbit trailer debuted in the small hours in the UK and we’re all well impressed at SDG. After some relunctance to accept Martin Freeman, I think he’s spot on with Bilbo’s mannerisms and personality. The Dwarves look superb and offer some light touches in the film. Really looking forward to seeing much more of Ian McKellan’s Gandalf the Grey. Enjoy the trailer…

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